判断转生等级及等级
export function Main(Npc: TNormNpc, Player: TPlayObject, Args: TArgs): void { switch (Player.ReNewLevel) { case 0: switch (Player.Level) { case 7: Player.SendMessage('7级', 0); break; case 9: Player.SendMessage('9级', 0); break; } break; case 1: switch (Player.Level) { case 7: Player.SendMessage('1转7级', 0); break; case 9: Player.SendMessage('1转9级', 0); break; } break; default: if (Player.Level = 22) Player.SendMessage('22级', 0); break; } }
示例中使用了if和case两种判断等级的方式 引擎官网:www.91M2.com 交流群:5555999 此引擎仅供测试,切勿用于商业用途。如有侵权请立即联系我们,我们将在第一时间删除。